William Malavich
Greg & Claire in the
Ghastly Grove
"Greg & Claire in the Ghastly Grove" is a 2D platforming game using 3D assets created in Autodesk Maya and Unity 3D. In the game, you take control of a big, goofy demon named Greg and his guardian angel, Claire, as they work together to find missing relics, traverse dangerous obstacles, and reach the end of each level.
Artist/Thesis Statement
Cartoons were a huge influence on me as a kid. I loved how they used humor and over exaggerated the designs, expressions, and movements of characters. One day, I realized that I didn’t just like watching cartoons - I wanted to make them. I used to make up my own character designs and drew them interacting with each other. When I discovered video games, I was amazed with the fact that I could control and interact with animated characters instead of just watching them. I loved being able to take part in the story, and found joy in playing games. This love led me to pursue a career in game design.
For my Senior capstone project, I am creating a 2D Platforming game in Unity 3D titled “Greg & Claire in the Ghastly Grove”. The game uses 3D models and animation created in Autodesk Maya and imported into Unity 3D. I am using Unity 3D to code and run the game itself. The reason I chose a 2D Platformer is that they can both be easy to understand for new players and difficult to beat for hardcore players at the same time. It allows for a more diverse audience to enjoy it.
In this game, the player controls a kind, easygoing demon named Greg and his guardian angel, Claire, as they work together to find missing relics and reach the end of each level. Along the way, you’ll come across perilous obstacles and strange creatures. This project has given me the opportunity to work on creating both a variety of funny and interesting character designs, as well as a chance to create a world in which these characters live and interact with each other. My goal for this project is to simply let the player have fun and enjoy themselves.